MoveTogether 1.0 landed on the App Store on March 19, 2026. The idea was simple: your activity is more fun when your friends can see it, and even more fun when you're trying to beat them.
This post looks back at what the first version did. Some of it has changed a lot since, so we've flagged where today's app works differently.
Competitions on your schedule
You picked a start date and an end date, and MoveTogether named the format for you. Saturday to Sunday was a weekend competition. Seven days was weekly. Anything from 28 to 31 days was monthly. Everything else was custom.
A competition could repeat every week, every two weeks, or every month, so a running rivalry didn't need setting up again. You could keep it private to the friends you invited, or make it public so anyone could find it and join.
Four ways to score
Not everyone moves the same way, so the scoring was yours to choose.
- Ring Close Count: 1 point for every ring you close, up to 3 a day.
- Percentage of Goals: 1 point for every 1% of a ring you fill. A Move ring at 150% is 150 points.
- Raw Numbers: 1 point per calorie, per Exercise minute, and per Stand hour, with no daily cap.
- Step Count: 1 point per step. The simplest race there is.
There was a fifth option too, Move Ring Close, which gave 1 point for each day you closed your Move ring and ignored the others.
In 1.0 the three rings were Move, Exercise, and Stand. Today they are Move, Exercise, and Steps. Raw Numbers is now called Total Activity, Move Ring Close is no longer a choice when you create a competition, and there are many more scoring types to pick from.
Standings that keep up
Open a competition and the leaderboard refreshed itself every 30 seconds while you watched, so you could see someone slip past you without pulling to refresh.
Friends, DMs, and group chat
Competing with strangers is fine. Competing with people you know is better. 1.0 could look through your contacts and find the friends already using MoveTogether, so you didn't have to hunt for usernames.
Once you were friends, you could message each other one on one. Every competition also had its own group chat, so the trash talk stayed with the people it was aimed at.
Big moments posted to your friends' feed on their own. Unlock an achievement or join a competition, and your friends saw it.
An AI coach that knew your numbers
1.0 shipped with an AI coach in its own tab. It read your last seven days of activity and your standings in every active competition, so you could ask "how do I catch up?" and get an answer about your actual race, not a generic one.
It stuck to fitness, health, and your competitions, and kept its answers short unless you asked for more.
At launch the coach was called Coach Spark. Today it's Coach Mo, and it can draw on a lot more of your data, like workouts, sleep, goals, and streaks.
How the app was laid out
The first version had five tabs: Home, Friends, Compete, Coach, and Profile. Friends, chat, and the coach were part of Pro.
The tabs and plans have changed since. The Friends tab is now called Social, and the coach opens from the + button.
Get it
1.0 was the start. Grab the latest version from the App Store to see where it went. New here? Download MoveTogether.
This post covers the iPhone app.

